Introducing a new level of control. No more missed deliveries, no more stolen packages. Schedule a 1-hour delivery window, 7 days a week, to receive your packages when you’re actually home.
I came onboard Doorman in the very beginning to lead the company's design and user experience. This project started with pen and paper and was tumbled through many iterations until the app was polished. The results was a beautifully intuitive delivery experience fit for the modern world.
Doorman’s intent is to make package delivery seamless by removing the frustration and anxiety often associated with receiving deliveries through traditional couriers.
Why will a user be using the app, and what will they instinctively do? In context, the user receives a text message alerting them that a package has arrived to Doorman and is ready for scheduling.
In an everyday Amazon world, it’s important to know what exactly has arrived.
Provide transparency to the process with micro-updates and delivery driver information.
Sometimes the user’s not home and needs the package delivered somewhere else.
Easy access to the user’s personal Doorman Address in order to ship things.
Let the user tell us when a convenient time and place is for delivery. Rescheduling, too.
In addition to delivery, users can also request the driver pickups outbound parcels.
Provide pricing information on payment plans, benefits, and restrictions.
As a new process, the visuals and copy must convey trust and friendly professionalism.
Each new user is presented to a beautiful screen with their new, personalized Doorman address for each city Doorman services.
Seeing who the sender is? UPS/FedEx routing information? A picture of the package? Scheduling a delivery? We've all been in a meeting hearing "Don't forget about..." and "What if we showed..." and "And it's super critical that..."
When leading any design project, feature prioritization is important.
Prototypes, whether high-level Marvel or InVision projects, or in-depth high-fidelity animated examples allow me to translate details correctly to the team. By balancing the user’s anticipated next steps alongside useful secondary information, multiple important pieces are able to be presented intuitively in an organized manner.
Show the users their packages along with the delivery information. Standing alone, the concept is simple. It’s important, but is it more important than immediately allowing the user to get their packages?
Examples of important secondary information like plan usage and upgrade options—easily accessible and visually unintimidating.
Pen and paper are a designer’s best friend, but I've made a few close seconds. Rapid iteration is key in most stages of design, and clearly conveying ideas is critical to moving the whole team forward.
One of the biggest selling points design offered was that brands could offer interactions with the user even after they were shopping. Having beautiful mockups opened many doors for sales to talk to retailers. While I cannot fully release this project as of yet, this preview addressed this challenge by offering a new web-based Doorman experience.
The final product was a beautifully redesigned, easy-to-manage delivery experience for our users. This was backed by wonderfully positive user feedback and a number of app metrics—the app’s Net Promoter Score surged to 85/100 (FedEx and UPS hover in the low 30s), our monthly retention rate hit above 95%, and shopping behavior doubled for retained users over 6 months.